AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Ireland: Q2 2022 Performance
Discover how the top 5 high fantasy games performed on iOS in Ireland during the second quarter of 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top high fantasy games on iOS in Ireland showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared based on data from Sensor Tower.
Clash of Clans saw its weekly revenue peak at approximately $15.8K in early June, with another notable spike to $15.7K in early May. The game experienced a steady download rate, fluctuating around 800 downloads per week, with a minor peak at 1.3K in late March. Active users for the game remained fairly stable, with the highest count reaching about 150K in early May before settling around 137K by the end of June.
Clash Royale experienced a peak in weekly revenue at around $7.8K in the first week of April, followed by fluctuations between $2.3K and $5.6K throughout the quarter. Weekly downloads showed a minor peak of 1.4K in early April, then stabilized around 600 downloads per week. Active users saw a gradual decline from 58K in late March to approximately 47.5K by the end of June.
Akinator had a relatively modest revenue performance, peaking at $24 in late March and maintaining low but consistent earnings throughout the quarter. Downloads for the game showed a significant spike to 1.3K in early June, with weekly figures generally hovering around 600. Active users saw a peak of 4.9K in mid-April, with numbers declining to about 3K by the end of June.
Evony achieved its highest weekly revenue of approximately $5.1K in late May. Weekly downloads peaked at 1.3K in late March before stabilizing around 600 downloads per week. Active users showed a peak of 3.3K in late March and experienced a gradual decline, ending the quarter at around 1.8K.
Coin Master maintained a consistent revenue performance, with weekly earnings oscillating around $9K to $10K throughout the quarter. The game saw its highest download rate of 851 in late April, with weekly downloads generally around 500. Active users peaked at 4.7K in mid-April, with a slight decline to about 4K by the end of June.
For more detailed insights and data, visit Sensor Tower.